It Has a Rather Lovely Ending

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Returning from an international gaming convention, I couldn’t wait to put my pictures on Facebook. Half the fun of being adventurous is bragging about the awesome things that you had a chance to see and do. And if you can find kooky games that never got released in America you can inspire a little bit more jealousy in your friends with each bizarre gem found.
As I was preparing to upload the photos I noticed Shaun, an old friend of mine, in chat. I hadn’t spoken to him in a while so I threw out an introductory, “Yo!”

Shaun replied, “Hey, how did the trip go? Find anything good?” What an awesome day this was shaping up to be. I had been waiting the entire plane trip to brag about my new gaming swag. I rushed headlong into my pent up gaming infomercial.

“I hit the DS games hard,” I gushed. “It may be last gen, but it’s not region locked. Most of the stuff I got was just cheap filler like a UK driver’s ed test prep game. However, I did find some bits o’ strangeness worth mentioning. Apparently, Mr. Bean somehow got a DS platformer a few years ago. But the real prize was a game staring Tingle.”

“No way,” Shaun typed. I shot him a link to a review of Tingle’s Rosy Rupeeland to corroborate my story. He replied, “Unbelievable. Sure sounds more interesting than what I’ve got at the moment.”

I ventured, “More Facebook fluff?” Confirming my suspicions he said, “Yeah, it’s that cutesy city building thing your cousin John was going on about.” With a healthy dose of gamer sympathy I asked, “How is it?” After a few seconds Shaun replied, “Not bad actually. You order around a little chibi imp and it builds things for you. Its’ gameplay is a bit thin but it has some character to it, at least.”

With a slight chuckle I wrote, “Let me know how it goes. I’m going to upload my trip pics and then take some shots of Rupeeland gameplay. The quality won’t be great, but I want to inflict this on everyone asap.” I set the uploader to start on my pictures before popping the Rupeeland gamecard into the system. It didn’t load at first, but a quick pass with some rubbing alcohol seemed to fix the problem.

The titlecard featured Tingle frolicking in front of a castle while gently joyous music chimed through the speakers. Once in the game itself, the atmosphere promised to provide some good material to show off. Soothing birds and vibrant art complemented the quirky rupee centric mechanics. If a game ever started by trying to kill the player with charm, it would be this one.

After playing for awhile, I put the game down when I heard the familiar Facebook chat chime. “Sorry, if I’m bothering you,” Shaun typed. ”I just want to check something real quick. Is Facebook working normally for you?” I conducted a quick, confused survey before assuring him that everything was normal on my end.

“Odd,” he typed before a long pause. “My Facebook has turned red and black. I thought it might be the game app, but virus scans show nothing. I have restarted the computer. I even reinstalled chrome. And, I have triple checked for anything routing me to another site. I was hoping it was some sort of promotion or event. I can’t explain this.”

“I’d cut my losses and go to an expert tomorrow,” I feebly offered. “I know,” he said. ”I’m just kind of disappointed that I won’t get to see the end of the game. Your cousin was really hyping it. I think it has something to do with the imp. It keeps getting larger as I build my city. Thanks anyway.”

Regretting my inability to help, I return to Rupeeland. Once again, I was lost in it within a few minutes. I was nearing the first boss fight when I heard repeating Facebook chimes. My cousin was spamming me with links to play a game called Cityscaper Naraku. There are times when I swear he has the social grace of an impatient wildebeest.

Attempting to retain composure I responded, “Hey, if that’s the game you sent to Shaun it’s done something crazy to his computer. Don’t think you are going to get me to try it until I hear back from him about what happened.”

“That’s just a harmless side effect. Besides, you have got to check out the ending,” he continued. I tried several times to politely play later and each time he countered with, “It has a rather lovely ending.”

Now genuinely annoyed, I snapped. “I don’t know why you are talking like that, but I don’t care. When you calm down we can talk. Until then, I was in the middle of something.”

Even after my outburst he persisted. Eventually, I just blocked him in frustration. I’d talk to my aunt tomorrow and see if everything was alright. I really wasn’t in a state to handle diplomacy and hoped that he had just forgotten a dose of Ritalin.

I tried to calm down by getting back into Rupeeland, but I just couldn’t focus. Despite occasionally being a hyper pain in the butt, John hadn’t acted like this before. There had to be something about the game that really got to him.

A quick search for Cityscaper Naraku yielded little more than a mountain of glowing reviews. It was only upon reading the reviews I started to grow uneasy. Every game I have ever played is hated by someone. Even a classic will have at least a few detractors. This was the first game I’d seen earn unanimous maximum scores. And every review, I mean every single review, ended with the phrase, “It has a rather lovely ending.”

Beyond that, the phrase kept showing up in squee filled forum posts. It was in image macros. It headlined blogs. If it was a “lying cake”-esque meme it must have sprung up while I was on my trip. I’d never seen anything like this.

My attention returned to Facebook when a cacophony of chimes altered me to a flood of messages. High school acquaintances, work friends, classmates alike were all sending me the same message, “It has a rather lovely ending.” For every one I blocked several more joined in the spam attack.

Amidst the din I noticed Shaun was still on. Typing the fastest I had ever typed, I sent, “Hey, you aren’t still playing that game are you? Something weird is going on. People are freaking out about it. I can’t get a moments peace. Close Facebook. I’ll call you.”

“”But I’m so close to the end,” he whined. “I think I’ve been building in some sort of pattern. It’s oddly geometric and kinda pleasant.”

“I’M NOT JOKING. CLOSE FB NOW!!!!!,” I responded. I was screaming as I typed in a vain attempt to make him hear the warning. Hard booting the computer, I grabbed my cell phone. My fingers barely found their target as they dialled.

I sighed as Shaun picked up the phone. Unable to contain my relief I said, “Thank God, Tell me what you saw in the game and maybe we can figure out why everyone has lost their mind over this thing.”

Those few seconds I waited before he spoke crept by at an anguished pace. It was only when I was considering checking to see if the call had been dropped that I heard him speak in a voice full of a placid distance. “If you want to know what is in the game you’ll have to play it. It’s a lot of fun, actually. And I don’t want to spoil any surprise, but it has a rather lovely ending.”

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25 Comments on 'It Has a Rather Lovely Ending'

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  • Commented on February 15, 2014 at 4:21 pm

    Could have more explanation about the end of the game. A lot of build up but this pasta didn’t have a rather lovely ending.

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  • Commented on July 6, 2014 at 4:19 am

    Sequel please??? 😀

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  • Commented on August 28, 2013 at 9:46 pm

    @darkParadise, The term ‘swag’ is what you would call the items you get just for being there. (WoW shirts from Blizzcon, for example.) He didn’t use it like “Yo, I got swag cause I walk with a lean. YOLO.”

    As for the story, I loved it up until the end. I could feel some buildup, but not a whole lot of reward. You do have some serious talent though, so keep it up!

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  • FourtyFour
    Commented on July 29, 2015 at 5:21 am

    This is my favorite kind of creepypasta. Simple, surreal, and with little explanation. I appreciated our protagonist coming home from a convention with strange, new games – leading us to believe this would be an “I bought a cursed cartridge” sort of story.

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  • Commented on November 4, 2013 at 7:21 pm

    I thought it was pretty good, just needs a little more at the end. I like the idea that Facebook games are evil and control you in a story, but don’t they do that already?

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  • Tresa
    Commented on February 11, 2015 at 8:56 pm

    I suppose there could have been an explanation on what kind of game it was. Maybe the protagonist will end up playing it in the sequel?

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  • Commented on August 8, 2014 at 12:44 pm

    Wish I knew what happened at the end of the game…..
    wait what?!?

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  • Commented on August 26, 2013 at 1:52 am

    I think this was pretty amazing.
    It could have used a bit more build-up, but it was great nonetheless.

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  • Commented on June 30, 2016 at 9:35 pm

    I really like this story. While not perfect, it has a different approach than a lot of other creepypastas. Videogames are designed to be addictive, it’s a marketing thing. You can get a job studying the human brain and designing music, sounds, movements, shapes, etc, for a video game that anybody can become obsessed with. Like the game nyan cat. Its kinda stupid with no point to it but sooooo addictive. Its not farfetched to think that someone can design a game with hidden codes/patterns (the game in the story had cool geometric shapes) that will seriously mess with a human brain but not be consciously recognized as a danger until it’s too late. Making them spread it to everybody they know. Easy apocalypse that could happen today. I don’t really understand other’s problem with this story. I enjoyed it a lot, even without an explanation.

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  • Commented on December 22, 2014 at 3:44 am

    Did anyone else search to see if they could find Cityscaper Naraku the game would be so epic if it was a real game.

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  • Commented on October 2, 2015 at 9:26 am

    I wish this pasta had a rather lovely ending. It’s not digesting well. Tons of build up, but no release….

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  • Commented on October 16, 2013 at 11:42 am

    I really liked this. I did feel this story could’ve been a lot longer with loads more detail 🙂

    You could’ve also gone into how it was taking over people’s minds, and what actually was at the end of the game.

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  • Commented on July 15, 2016 at 7:31 pm

    I love this story! By the way, this story has a rather lovely ending.

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  • Commented on August 27, 2013 at 1:07 pm

    Eh, anticlimactic to me

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  • Commented on February 6, 2014 at 11:14 pm

    Fantastic! It’s like Bioshock’s “Would you kindly?”, but almost reverse in a sense.

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  • Commented on May 13, 2015 at 4:58 pm

    Needs more detail about the games.

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  • Ymani
    Commented on September 13, 2015 at 10:23 pm

    I liked this pasta alot . Plenty of building tension. But it would be nice to know what happened in the end. I would love to see a sequel. But other than that ” It had a rather lovely ending.”

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  • Commented on July 20, 2014 at 7:13 pm

    I didn´t understand this very well.

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  • Commented on April 25, 2014 at 6:44 am

    Well it does have a rather lovely ending 😉

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  • Commented on August 14, 2014 at 2:56 am

    It’s not to bad

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  • Commented on June 1, 2015 at 8:18 pm

    Goddamn it all!!!!

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  • Commented on August 26, 2013 at 9:53 pm

    I loved it, but please don’t use ”swag”

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  • Commented on September 5, 2013 at 4:34 am

    Eh not much for me. It was ok I guess.

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  • Commented on December 30, 2014 at 11:05 pm

    ummmm

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  • Commented on October 9, 2013 at 12:23 am

    It was OK.

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